They are colored when active and gray when not. These buttons enable you to manipulate the UV mapping coordinates directly from the Scene view when they are enabled.This is the same toolbar as that in the Scene view, with options to move, rotate, and scale vertices, edges, or faces.You can manage texture mapping on a selected mesh with the UV Editor. ![]() This section covers tools like Unity Visual Scripting, the Physics and Animation systems, and offers an introduction to the Unity Asset Store. Part II is written for level designers who have little or no experience with Unity but are interested in learning how to use it.
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